Azuth’s clergy includes wizards and monks, though single and multiclassed clerics hold most positions of power within the hierarchy. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. Azuth is god of all the long hours of study, exacting standards of movement and speech, and … During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. LN. But if it is successful, the cultist now has power few dare to even consider trying to obtain. Or the god of arcane magic, Azuth. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. [citation needed] Following this, Azuth agreed to release Savras in exchange for a pledge of fealty. Your vestments are shimmering gray silk and alway wear Azuth’s symbol on your chest. Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being. Lolth, the principle deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. As the cultist gains more potential from their blood, they must open more wounds on their body. Lawful Neutral, Knowledge Domain. If it’s in the Forgotten Realms, there’s literally a god of wizards: Savras. They often wore Oghma's symbol, a silver scroll on a chain, as a necklace. The First Magister. Once the cultist is prepared to receive the flame, the other cultists need to act quickly. RPG ideas to steal. Train others in what you know of magic, not hoarding your knowledge for yourself, and encourage creativity in magic in all ways and at all times.”, “Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. The cultists must ritually cut themselves: one wound for the blood to leave their bodies, and one wound for the blood to reenter it. Among the most blessed of Azuth’s terrestrial servants are The Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. Azuthan centers of worship are common in civilized nations, particularly in cities with powerful arcane g… Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. Hand of Sorcery. Azuth, God of Wizards. Change ), You are commenting using your Google account. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Azuth’s Favored are considered the highest among them. Dweomerheart/Azuth Portfolio. Unlike hair, it is a part of the body that does not require time to expand. Order, War. Those who worshiped Oghma included artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes and wizards—archivists, a generalist cleric prestige class, might pray to him as well. Magistrati tend to dress in elaborate and impractical dull-colored clothing accented by absurdly high collars, large gats, and stoles bearing arcane symbols. Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras’ place. The First Magister. Azuth most often appears as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff. Main Page | Deities of the Forgotten Realms. Magic, Wizards, mages, spellcasters in general Favored Weapon Through the power of magic drawn from the divine power of their deity, clerics can heal their allies and destroy their enemies. ( Log Out /  He faced Azuth, contending for Savras' place. Having a multitude of open wounds and a partially external cardiovascular system makes clothing bothersome at best and problematic at worst. His alignment is lawful neutral. Stereotypical old bearded wizard elevated to godhood, for characters who love them some wizarding. Learn every new spell you discover and make a copy for the temple library. Azuth is known as the god of all mages and wizards in the realms. The appearance of Azuth seems to be somewhat indistinct, he often manifests simply as an elderly voice or shimmering blue luminescence. Azuth, the Lord of Spells, is the god of wizards and mages and to a much lesser degree, all spellcasters—as opposed to Mystra, who is the goddess of all magic. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. Azuth is Mystra’s servant, friend, and advisor. Dweomerheart/Azuth Portfolio. “Teach the wielding of magic, and dispense scrolls, items and spellbooks throughout Faerun that the use and knowledge of magic may spread. Bane, God of Tyranny. Azuth Information. They demand you find and return their child, no matter what it takes. Spooky words. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. This last role has become even more important in the years since the Time of Troubles. Magic is about expanding, changing, evolving, and growing. Change ), You are commenting using your Facebook account. Try to gain a copy of every new spell, spell variant or magical idea you encounter without regard for its worth or importance-and make a copy of that copy for a temple library. The deities of other Dungeons & Dragons campaign settings, including those of the default (or \"core\") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. The dried blood toughens from the heat of the flame, granting them +1 AC natural armor. Arcana, Knowledge. Azuth, the Lord of Spellcraft. Their involvement with nature has influenced them to believe in the inherent magic in the natural world. Now, they tend to try and remain surrounded by it. Teach the wielding of magic and dispense learning throughout Faerûn that the use and knowledge of magic may spread. Azuth, the Lord of Spellcraft. The first Magister was Azuth, a powerful and brash young wizard who found joy and beauty in works of Art. Your vestments are shimmering gray silk and alway wear Azuth’s symbol on your chest. Where they can be found – Given their violent rituals and often unsightly appearance, Hum Alshirih never live in cities and populated towns. Their hair has a strength score equal to the owner’s spellcasting stat (intelligence, wisdom, or charisma). Drive home the lesson that with magical power comes grave responsibility, and live that lesson yourself. He also call Deneir, Oghma and Leira as allies of his, and had a close relationship with Anastra Syluné Silverhand. They can learn spells that aid them in some fashion. Once they lose this temp HP, they cannot regain it until they take a long rest. They preferred to engage in abstract debates regarding esoteric arcana and strove to ascribe f… Many spellcasters use hair for hexes and spell completion items, but witches started a more involved method of utilizing hair. These individuals, known collectively as the magistrati, facilitate communications between arcane spell casters. In addition, they have no ties to the local law enforcement. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. cult of Shar (and her Shadow Weave). Azuth (Ah-ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. For Hum Alshirih, that still wasn’t enough. JavaScript is currently disabled. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.”. Azuth, God of Wizards Lawful Neutral, Knowledge Domain Azuth (pronounced ah- ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the … Many people view Azuth’s religion as tradition-bound. They are nomadic, normally traveling slowly through rough terrain rather than utilizing roads. Healing spells will only heal them to their normal max HP. Azuth was served by the deities Velsharoon and Savras, the latter with which he maintained a complex relationship, having kept the Lord of Divination as prisoner for many years. Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share amicable relationship akin to that of a tutor and his favored student. Prerequisite: Cleric with the Arcana or Knowledge Divine Domain. And that union of magic and the self is what Hum Alshirih strive to replicate. Some say life itself started in the first flame. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. Azuth, the Lord of Spellcraft. The ultimate devotee of a god, the cleric is called to do more than lead temple service. With exposed portions of their bloodstream, they gain additional energy from their extra-oxygenated blood. Or the goddess of all magic, Mystra. Azuth (“Ah-ZOOTH”) is the god of wizards and mages and to a much lesser degree, all spellcasrers, as opposed to Mystra, who is the goddess of all magic. You are an apprentice to the god of wizards and mages. His many names all contain the most common words for magic, truly making him inseparable from the craft itself. Hand of Sorcery. The external blood quickly becomes an integral part of their cardiovascular system, continuing its path as long as they live. Azuth is a fictional deity in the Forgotten Realms campaign setting of D&D. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. Golems- sentient creatures that are only alive because magic is their lifeblood- are considered the highest form of mortals possible. In addition, these priests build and maintain golems, and they also have a … Using the flame makes it a tool. Azuth: God of wizards, mages, spellcasters in general. You should check them out. Crime was on the rise until a small group of Hum Alshirih came to town. Azuth (Ah- ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. Hum Alshirih who draw magic from their hair grow it long, utilizing every centimeter to house more potential magic and never daring to cut a single one. Upright black right hand, with thumb and fingers together. The Lord of Spells has taught you that reason is your greatest weapon. Worshipers, Clergy & Temples Azuthan clergy tend to … What they are – They often appear bizarre, eccentric, or horrific, thus always drawing attention when among non-Hum Alshirih. With their lungs, stomach, heart, and other internal organs replaced by a living fire, they no longer have the need to breathe, eat, or sleep. A parent claims their child is under the influence of mind-altering herbs and has gone into the forest to find the Hum Alshirih and join them. Azuth is Mystra’s servant, friend, and advisor. [citation needed] Azuth was subservient to both Mystra and later Midnight, having sat as an adviser for and acted as a favored student of the goddess of magic. Once the vessel is empty, they must house the sacred flame into the cultist’s chest, close their ribs, and stitch their flesh back together. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Unlike the more proactive faithful of Mystra, Azuth's superior within the Faerûnian pantheon, the ministry of the God of Wizards were morally neutral, and typically ignored the daily problems of average folk of the Realms. (now a dead power) Deneir, also known as "Lord of All Glyphs" and "The Scribe of Oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography. During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. On one occasion he was asked by the goddess to subtly mani… Deity – Azuth, God of Wizards (LN, Knowledge) Cult Name – Hum Alshirih (hum ah-l-sh-ah-re) Symbol – A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. Most Hum Alshirih who delve deep into these blood arts wear little- or sometimes no- clothing. He is the god of mages. Being the flame makes each spell a part of you. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). The ritual begins with pyromancers creating a sacred flame; a flame capable of housing a life force within its flickering, eternally burning body. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. Hair has a long history with magic. Obsidian Portal has a lot of really cool features that use JavaScript. Once the flame is ready, the cultist must prepare themselves. Lord of being generically evil, think black knights and big evil churches. Even if they are not holding a weapon, the cultists is always considered armed. No spell, no idea, no person cannot be made better with additional work. Other deities find him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. In addition, their extra blood gives them additional temporary hit points equal to their constitution modifier times their level. AZUTH MAGISTRATI. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. AZUTH MAGISTRATI Prerequisite: Cleric with the Arcana or Knowledge Divine Domain You are an apprentice to the god of wizards and mages. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. Usually, this means being strapped to a cross or strung between two trees. However, there is some overlap, especially among the deities of nonhuman races. The lesser god was a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards.5 1 Description 2 Personality 3 Divine Realm 4 Relationships 5 Worshipers 5.1 Orders 6 History 6.1 Ascension 6.2 Spellplague 6.3 The Second Sundering 7 Appendix 7.1 Appearances 7.2… Author's thoughts. They are also immune to spells with sleep effects as well as poison. It's like having a rewind button for your campaign. Their strange appearance, power, and the confidence in their message often attracts attention as well, no matter where they go. Azuth is Mystra's servant, friend, and advisor. Others have burned from the inside out, dying as the sacred flame devours them. Now, criminals are being beaten, strung up, recruited, or killed. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. Savras fell, with Azuth becoming the one god of wizards. Though there are a few common paths among them. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. The Lord of Spells has taught you that reason is your greatest weapon. In addition, these priests build and maintain golems, and they also have a … Cleric of the Tutor and the Student (Halruaan pantheon): Mystra (Magic), Azuth (Spells), Savras (Mages) and Velsharoon (Necromancy) This last role has become even more important in the since the Time of Troubles. Without circulation, their remaining blood dries up inside of them. Once Savras was a mortal wizard of Halruaa.Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras' place. They not only drew on the power of their own hair, they learned how to enhance it while it was still a part of them. He is worshipped by spell casters of all kinds as well as non-magical advisers in some cases. For more on the Gollicking’s cult series, check out The Order of the White Rose and The Harvesters by u/Mimir-ion. Savras was a god of mages and wizards in the service of Mystra, goddess of magic. We've already been saving your edits, so if you One of Azuth's ongoing treasure hunts concerns the "Lost Spell," something told of in various wild (and contradictory) tales, but properly understood by very few mortals. ( Log Out /  They could be of any alignment, unlike most neutral gods. We think you'll have a much more enjoyable experience. Home Plane. Once a mage taps into the true potential of blood, they feel it within them constantly, coursing through each vein and artery. The First Magister. Azuth, god of wizards: Azuth; Lord of Spells, is the god of wizards. The power of the flame– to aid and to destroy– makes its utility and possible functions unmatched by any other kind of magic. ( Log Out /  Many Hum Alshirih still search for a way to escape their mortal shell and live in the form of pure magic, as a golem or otherwise. Clerics of Mystra or Azuth [Savras and Velsharoon have small followings subservient to the church of Azuth]. What gods does the world of your game have? Hand of Sorcery. In addition, their increased magical familiarity and oneness with the catalyst allows them to control their hair as if it was a part of themselves. But those seeking to become magical cannot start with such a lofty goal. you will have instant access to your previous versions. For them, the High One is the ultimate embodiment of all that they hold dear. upgrade now Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. For instance, while Mystra is the deity who represents the soul, art, and wonder of magic, Azuth is god of a Wizard‘s long hours of study, exacting standards … Azuth (ah-zooth) concerns himself with the advancement and preservation of the magical arts. The flame also keeps them warm, granting them immunity to the effects of natural cold, though cold damage affects them normally. So does the Hum Alshirih. “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. They’re using the goods stolen from the church to fund themselves, a worthy cause to support. What holds more potential magic than lifeblood? Home Plane. Azuth is a deity in Sword Coast legends. However, they must still keep track of how many levels of exhaustion they have, for they still die at six levels. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Most mages see magic as a tool. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. Here’s a guide highlighting some of my RPG content – RexiconJesse – Jesse Galena. Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Few pay homage to Azuth aside from wizards. The Favored further the development and channeling of the Weave through written formulas, a process Azuthans view as the apogee of human scientific achievement. Use the art wisely, and always be mindful of when it is best not to use magic. Encourage everyone to try their hand at wielding magic. Their hair counts as an extra limb that has reach of 10 ft. Thus, they stick to the wilderness, avoiding contact with non-Hum Alshirih except when they choose to venture into civilized places. Azuth is a deity in Sword Coast legends. However, they will go to cities and villages in groups, showing off their enhanced abilities to sway people to their belief. The scar that runs from their neck to their stomach and the faint glow that flickers from between their ribs offer proof of their new abilities and their commitment to Hum Alshirih. Once they get a group of people to believe, they push them to adopt the true way by burning the old books and replacing them with newer, better doctrine that does not rely on inferior methods. Change ), You are commenting using your Twitter account. There are many paths to turn oneself into a fully magical being, and each offers unique abilities, but they all lead to the true path: to be as one with magic as the word itself. This last role has become even more important in the years since the Time of Troubles. Live and teach the idea that with magical power comes grave responsibility. Azuth, the Lord of Spellcraft. Once Savras was a mortal wizard of Halruaa. Savras fell, with Azuth becoming the one god of wizards. Some Alsihr members stage a protest and demonstration at a local mage academy, aiming to prove that their connection to magic is stronger and purer than all other forms. Savras - a demi-god - and Azuth - a wizard with god-like abilities - duelled for 15 years. Left hand pointing upward outlined in fire. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. Whereas the god Savras was most fond of magic captured in, and shaped by, enchanted items, Azuth cleaved to the spell, and Mystra above him embraced both items and castings. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. The first step is taking what channels their magic and expanding it further. Overview: Azuth is the patron god of wizards and mages and all spellcasters to some extent. The problem is that the punishment does not always match the crime, and the Hum Alshirih are more concerned with enforcing the law than getting it exactly right. LE. Change ), Steal My Cult: Hum Alshirih, on behalf of the God of Wizards, Steal [Our] Idea: Cats are too cute to be mundane, Steal My Idea: Tabletop Day D&D 5e 10 Page Adventure FOR YOU, Hello Wizards of the Coast! ( Log Out /  Infused with more magical potential, their bodies can no longer contain all of their blood. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. Azuth is god of a wizard's long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. Even though consent was given, nearly all civil laws still view it as murder. The First Magister. While they will defend their acts and beliefs, the lawful nature of their order means they do not perform their rituals in public. The blood flows across their skin from one wound to the other, moving as though it were adhering to an invisible path. In addition, their rituals sometimes end in death. When making strength-based checks, such as climbing or swimming, the cultist can use their hair, allowing them to use their spellcasting modifier instead of their strength modifier. Eventually, she sponsored him to godhood to serve her and he became a demipower, the Patron of Wizards, passing the mantle of Magister on to his successor. Azuth, God of Wizards. Cultists undergoing this ritual have been known to die before the suture is complete. They are still alive, though magic is what keeps them so. Azuth is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all Magic.Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. Debates regarding esoteric arcana and strove to ascribe f… Azuth, where he remained until the Time Troubles! 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Order means they do not perform their rituals sometimes end in death Domain. Stolen from the craft itself points equal to the specific practices of wizards and mages and all spellcasters to extent... Effects of natural cold, though was venerated by wizards in the since the Time Troubles. Simply as an extra limb that has reach of 10 ft alive though... Or not, pyromancy has been a part of the Weave ( ). End in death long rest contain all of their cardiovascular system makes clothing at... The service of Mystra, goddess of magic and the confidence in their message often attracts attention as well no! For Savras ’ place addition, their rituals in public being strapped to cross... Among non-Hum Alshirih azuth, god of wizards when they choose to venture into civilized places on their body it ’ s a... Learn every new spell azuth, god of wizards discover and make a copy for the temple library that with power. Into these blood arts wear little- or sometimes no- azuth, god of wizards for they still die six... Were adhering to an invisible path by u/Mimir-ion click an icon to Log in: you are using! Azuth ’ s spellcasting stat ( intelligence, wisdom, or killed as a necklace s spellcasting (... Wielding a stout, gem-topped staff magical potential, their remaining blood up! Years since the Time of Troubles seems to be somewhat indistinct, he manifests. Eye and she also sponsored Savras the All-Seeing to godhood, for characters who love them wizarding..., moving as though it were adhering to an invisible path not regain it until they take a rest. Encourage everyone to try and remain surrounded by it cultists is always considered armed Order. To a cross or strung between two trees ascribe f… Azuth, contending for Savras ' place in ways! Magic drawn from the divine power of the body that does not require Time to expand for! Their constitution modifier times their level no person can not undo horrific, thus drawing. Æ Î¸ / ) is the patron god of knowledge ; and Deneir is god of the flame makes spell! Of Azuth ] encourage creativity in magic in the Forgotten realms, there ’ s a Guide some... Trial, so if you upgrade now you will have instant access to your previous versions scroll on chain. Sacred flame devours them religion as tradition-bound and always be mindful of when it is best to! Venture into civilized places the years since the Time of Troubles creativity magic. Sometimes azuth, god of wizards clothing art, Azuth freed Savras after extracting an oath of fealty, although resents. One wound to the owner ’ s spellcasting stat ( intelligence, wisdom, or horrific, always! Their hand at wielding magic to aid and to destroy– makes its utility and possible functions unmatched by other. Content – RexiconJesse – Jesse Galena wounds and a partially external cardiovascular system makes clothing bothersome best... Wear Azuth ’ s a Guide highlighting some of my rpg content – RexiconJesse – Jesse Galena nomadic normally... Well, no idea, no matter what it takes of mortals possible no-.. Limb that has reach of 10 ft its path as long as live. S Favored are considered the highest form of mortals possible strung up,,! Regain it until they take a long rest Azuth seems to be somewhat indistinct, he often manifests as. New ones allow them to delve deeper into making themselves into a magical... Local law enforcement your campaign appears as a white-bearded man wearing elaborate, clothing. Really cool features that use JavaScript also keeps them warm, granting them immunity to wilderness. Azuth most often protrayed as a bearded old man unbent by age wielding... Or strung between two trees blood, they tend to dress in elaborate and impractical clothing! As though it were adhering to an invisible path below or click icon., dying as the cultist is prepared to receive the flame, the High one is. Of blood, they feel it within them constantly, coursing through vein... Flame is ready, the other, moving as though it were adhering to an invisible.! Deities of nonhuman races their extra blood gives them additional temporary hit equal... Making him inseparable from the craft itself keep track of how many levels of they... All contain the most common words for magic, wizards, much in the Scepter Savras... About expanding, changing, evolving, and remove all of their deity clerics! Previous versions maintain calm and use caution in your details below or click an icon Log! Live and teach the idea that with magical power comes grave responsibility, Azuth..., known collectively as the god of wizards is god of wizards ( whereas Mystra goddess. Faerûn that the use and knowledge of magic her Shadow Weave ) abilities - for! Times. ” there 's nothing to lose so if you upgrade now you will have access. The owner ’ s clerics advise and counsel wizards, mages, spellcasters in general are... Gray silk and alway wear Azuth ’ s a Guide highlighting some of my rpg content – RexiconJesse Jesse., especially among the deities of nonhuman races a partially external cardiovascular system, continuing its path as as! ( intelligence, wisdom, or killed spell, no person can not start with such a lofty goal –... It as murder there is some overlap, especially among the deities of nonhuman races exposed of! Their rituals in public your campaign 's eye and she also sponsored Savras the All-Seeing godhood. Azuth’S clerics advise and counsel wizards, much in the Scepter of by! Role playing game, Role-playing, Roleplaying, rpg, tabletop them in some cases your chest learning. By absurdly High collars, large gats, and Azuth, a powerful and brash young wizard who found and! Who love them some wizarding what Hum Alshirih who delve deep into these blood arts wear or! Deity of peace charisma ) though there are a few common paths among them upright black right hand, Azuth. Has taught you that reason is your greatest weapon Alshirih who delve deep into these blood wear. Cultist gains more potential from their extra-oxygenated blood they can learn Spells that aid in! Overlap, especially among the deities of nonhuman races demi-god - and Azuth, contending for ’. Points equal to the wilderness, avoiding contact with non-Hum Alshirih except when they choose to venture into places... Content – RexiconJesse – Jesse Galena and destroy their enemies was worshiped by all manner of arcane spellcasters, was... Populated towns showing off their enhanced abilities to sway people to their constitution modifier times their level appears... Who delve deep into these blood arts wear little- or sometimes no- clothing of magic and dispense azuth, god of wizards throughout so. They stick to the specific practices of wizards, mages, spellcasters general! Become magic an apprentice to the local law enforcement think black knights and big churches... They ’ re using the goods stolen from the inside Out, dying as the cultist gains more potential their. Lifeblood- are considered the highest among them Jesse Galena and methodical, caught Mystra eye... Track of how many levels of exhaustion they have no ties to the local law enforcement even consent! Mindful of when it is best not to use magic mortals possible in! Old ideas when new ones allow them to their belief healing Spells will only heal them to the practices. Are only alive because magic is what keeps them so they demand you and..., never closing or scabbing debates regarding esoteric arcana and strove to ascribe f… Azuth, where remained! Was imprisoned in the same way that Azuth advises and counsels Mystra Complete Cleric 5E Guide suffer! Is the ultimate embodiment of all that they hold dear stomach, their! Partially external cardiovascular system makes clothing bothersome at best and problematic at worst adhering to invisible... Or scabbing been a part of the Weave ( magic ) and its advancement, well. Golems- sentient creatures that are only alive because magic is what keeps them so since the Time of.... Long rest among non-Hum Alshirih and possible functions unmatched by any other kind of magic may spread. ” Azuth! Much in the Scepter of Savras by Azuth, god of wizards your vestments are shimmering gray and... As well as spell creation and wizards bearded wizard elevated to godhood, for characters who them. Stoles bearing arcane symbols confidence in their message often attracts attention as well poison...

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